| VS | Date | Player | Role | Map | Competition/Type | Demo/Video |
|---|---|---|---|---|---|---|
@hell vs ^fl
|
2005-07-07 |
fOurreux`@hell |
Offense (Scout/Medic) | alchimy_l2 |
MLF - Season 1 - Group stage (8vs8) |
Demo |
@hell vs ^fl
|
2005-07-07 |
RiZZo@hell |
Offense (Scout/Medic) | alchimy_l2 |
MLF - Season 1 - Group stage (8vs8) |
Demo |
<(|||)(:|) :: vs Cubs -
|
2005-07-08 |
<(|||)(:|) :: Peds |
Offense (Scout/Medic) | alchimy_l2 |
MLF - Season 1 - Group stage (8vs8) |
Demo |
<(|||)(:|) :: vs Cubs -
|
2005-07-08 |
<(|||)(:|) :: kyleh |
Offense (Scout/Medic) | alchimy_l2 |
MLF - Season 1 - Group stage (8vs8) |
Demo |
~* vs ~=>
|
2005-07-08 |
~=> AioR |
Defense (Demoman) | openfire_lowgrens |
MLF - Season 1 - Group stage (8vs8) |
Demo |
~* vs ~=>
|
2005-07-08 |
~* Armchair |
Defense (Soldier) | openfire_lowgrens |
MLF - Season 1 - Group stage (8vs8) |
Demo |
Trade, Draft and Transfer Rules
The first season draft will work as follows.
All 234 players have been put in to 4 skill groups and split in to Defence and Offence. Every player has a number and no one will know that number.
First we will pick a team name at random using the IRC bot.
Then we will pick that teams first 11 players
(6 offy and 5 defence). using the bot, i.e. !pick def level5
level5 - Offence x 1 player
level4 - Offence x 1 player
level3 - Offence x 2 players
level2 - Offence x 2 players
-------
level5 - Defence x 1 player
level4 - Defence x 1 player
level3 - Defence x 1 player
level2 - Defence x 2 players
-------
level2 - Offence AND Defence x 2 players (all the leftovers)
Teams will then vote for who they would like to be thier team leaders
The Trade window will be week 3 (18th July to 24th July) and week 6 (8th August to 14th August)
Only the team leaders can confirm trades and transfers.
After
signing a new player teams can’t trade, sell or release that player for 4 weeks.
Teams can trade players for credit and/or other players.
There
will be a draft in week 4 (Thursday 28th July); this is for players that have
been released from their teams and new players that have signed up for the
league.
After the first season the players in the teams can vote for if they
want their team leader to still be their team leader or if there want to appoint
a new team leader. To be a team leader of a team you have to be in that team
already or have no team.
Match Rules
Matches will be played
on a Thursday at 8pm GMT.
Matches should start 8v8, if more then 2 players drop from 1 team at the same time the match should be paused for 5 mins while they try and replace them, if they cant be replace the other team will win that map by default.
No teleporters allow. anyone found using a teleporter will be banned for 2 weeks and their team will get a 5 points penalty.
Matches will be 2 maps 30 minute maps both maps will have 3 minutes of prematch.
Class limits for MLF are as follows.
cr_demoman 0
cr_engineer 2
cr_hwguy 1
cr_medic 0
cr_pyro 0
cr_scout 0
cr_sniper 0
cr_soldier 0
cr_spy 0
Scoring. A team gets 3 points for every map win, 1 point for a draw and 0 points for losing a map.
Cheating
MLF has a 1 hwguy limit, using more than 1
hwguy at a time will see the offending clan penalised.
Excessive use of MM1 (messagemode1 i.e. talking in public), during the match is
not to happen. Players doing this excessively could see their clan deducted
points as a result. Get a demo, complaining mid match will not do anything.
Constantly switching teams within a match is not allowed.
Mercing or using banned players is strictly forbidden, and will result in severe
punishment for player and clan. Clan leaders will be punished if it is believed
they knew what was going on.
Bans vary depending on the severity of the cheating. Cheating in the form of a
game hack (wallhack/aimbot etc.) will result in a permanent ban.
Lying to the admins about details of a case will be treated very severely and
can result in a permanent ban.
Users of racist slurs within MLF will face permanent bans
In match cheating:
These are NOT cheats:
8 Engineer Defence on Rock2 - This is not a cheat. It's just being
un-sportsmanlike.
Bunny hopping/ strafe jumping are not cheats.
Using an ammo dispenser/SG in some weird way to keep lifts up/down. Is not
cheating.
Dropping det-packs into holes is not cheating (i.e. On crossover2, from yard
into basement). Nail Grenade and Mirv Bugs are not permitted in MLF; if you
are found using these exploits you will be penalized.
Altered rocket flares are allowed
These ARE cheats:
Exploiting most map bugs is cheating. i.e. concussion jumping out of the water
tunnels in Monkey (the map maker emphasises this in the readme for the map).
However, due to map exploits and bugs being discovered in the beautiful game all
the time, this list most probably will be extended. If a bug or cheat is not in
this list and is deemed illegal points can be deducted, this is at the Admins
discretion. Play fair and sportsmanlike! If you do find new map bugs the best
thing you can do is post it on the forums. (N.B. Getting through the lasers
without taking security down on shutdown type maps is a cheat, HWGuys using the
pipe-lip to protect themselves from being hit on well is a cheat, double capping
on rock2 by using the switch bug is a cheat).
Using 'invisible' spies/medic/scouts is a cheat. If you spot this then get a
referee instantly, or after the game contact the server admin to obtain copies
of the server logs, and most importantly GET A DEMO
Using game cvars to avoid Sentry Gun fire, or to wallhack is a cheat.
Getting through the lasers without taking security down on shutdown type maps is
a cheat
HWGuys using the pipe-lip to protect them from being hit on well is a cheat.
Double capping on rock2 by using the switch bug is a cheat.
Using the lift on 2fort to trap a nail grenade is a cheat
Any altered explosions that make it easier to see are illegal.
Global timers or any modification that lets you hear your enemies grenades any
different from standard is illegal.
The ONLY modifications that can be made for hwg tracers are colour and alpha
value, all other modifications on this will be flagged as a cheat.
_special is banned. fullupdate is banned
Any console command that simulates lag is illegal.
Team changing in game - Is not permitted since it can be used to see what
classes the opposite clan are using, view their chat and also avoids a 5 second
re-spawn delay. Players abusing this will find themselves punished, and if
persistant, can find themselves costing their team the match in the form of a
default loss.
Use of console commands to effectively lock any axis when conced is illegal.
Clans/Players found 'guilty' of cheating will subject to the disciplinary
action, affiliated Leagues will be informed and appropriate action taken there
too.
A comprehensive, though not all-inclusive, list of banned cheats within the MLF
will be provided when possible. It is recommended that server admins use this
list for MLF matches.
Servers
MLF has a 1 hwguy per defence limit and a 2 engineer limit in 8v8
and 9v9 matches. The config will have the variable cr_hwguy set to 1 and
cr_engineer set to 2 to allow for this. If a hwguy lags out, it would be very
sportsmanlike of the clan with rcon control to pause the server to allow the
affected team to be able to set another player to hwguy.
The MLF config must be running on the server, the only thing that can be edited
is the server name, the rcon on the server, server password (remember to tell
your opponent), and the sv_rate if your gisp has a specific limit to it. Config
is available here The Config will be updated and version number is reported at
every map change so we can know if clans are using the latest version and banned
lists.
Server used must be the server which gives both clans about an equal ping,
excluding 56k users, or users from very distant countries (outside of europe).
If there are problems in agreeing on a server, come and get help from the
admins.
It is recommended to run the server in secure mode (with valve anti cheat), by
adding: secure "1" to the liblist.gam if it is not already there and then
rebooting the server. Other cheat prevention tools may be considered by the
league such as Cheating Death, all this will be announced if it happens.
The rule list is not definitive, and anything not covered in the rules will have
a decision made on it as it happens. Just because a specific hack or cheating
method is not mentioned above, does not mean that it will not be banned, with
the abuser facing punishment.
If a server has major problems mid match, please take a demo of the incident as
it occurs, and if it is deemed to unfairly affect one clan, than a map replay
may be ordered.
When arranging matches it is always recommended to keep logs as proof of
conversation if the match runs into any problems. There will always be
forgetfulness, so both clans are encouraged to compromise, but we cannot mediate
in any decision fully without proper proof to back up either claim, whether in
the form of hltv demo/first person demo's/irc logs or whatever. Faking any of
these items will be dealt with very severely.
Servers with various game altering addons like neo tf, or bunnyhop servers are
not to be used for league matches.
Spectators are not allowed, only referee's and hltv will be allowed to watch the
match. We will make a hltv.cfg so people can easily setup hltv for the match,
information for that will be updated to here.
Rules are subject to change at anytime. Admin decision is final.